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modded files:

\Textures\Skin_Tech.tga
\Textures\Buttons_Interface.tga

\Window\TopBar.window
\Window\BottomBar.window
\Window\EmpireWindow.window
\Window\InfoCard.window
\Window\GameEventWindow.window

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Note:
area [x,y,width,height]
x is sometimes relative.
y is always relative. For example, in BottomBar.window, the total size of the bar is specified as 114.  The y value for all positioned elements is shifted down y pixels starting with 114 from the bottom (not from the top of the screen).

Note:
Images sizes are determined by the the "brush".  The .window files do allow you to specify the clickable area, i.e. width and height.  Parts of images can be hidden by manipulating the alpha channel in it's tga file, which means the "brush" does not need to be modified.

Note:
You can not reorder items in the .window files.  For some reason the game is reading them by line number or something similar.

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Skin_Tech.tga:
Only the alpha channel for Skin_Tech.tga has been changed.

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Buttons_Interface.tga:
Alpha channel and RGB images are modified.
Basically shrunk the size of a few buttons, so I did not have to modify the "brush".  Making an image larger is not as easy.  The brush definition for that image must also be modified.

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TopBar.window:
size [1280, 50]	//This was originally 1024.  Changed it so that things could use the top right most corner.  As a result, this mod should not be used for resolutions lower than 1280x1024.
The following areas are modified:
creditsSummaryWindow			//credits stats
metalSummaryWindow				//metal stats
crystalSummaryWindow			//crystal stats
openEscapeMenuButton			//menu button
openResearchButton				//research button
openPlayersButton				//diplomacy button
openNPCButton					//pirate/black market button
toggleAttachedToEntityButton	//focus to cursor button (the one that toggles the M hotkey)
toggleScreenShotModeButton		//cinematic mode button
shipSlotSummaryWindow			//ship cap stats
capitalShipSlotSummaryWindow	//capital crew stats

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BottomBar.window:
The following areas are modified:
userInputGridWindow				//the buttons grouping at the bottom right, including the build buttons for selected items.
pictureWindow					//the display picture for selected items.  i found this useful, so it had to stay.
openEntityDetailsButton			//rename button
toggleScuttleButton				//scuttle button
pingButton						//ping button, duh
toggleIsAutoPlaceModuleActiveButton	//toggle auto placing of built structures
entityInfoWindow				//selection stats (i.e. ship stats, planet stats, empire stats)
gameEventCategoryButtonDef		//?unknown, not modified
pingGameEventsButton			//?unknown, not modified
productionGameEventsButton		//?unknown, not modified
allianceGameEventsButton		//?unknown, not modified
threatGameEventsButton			//?unknown, not modified

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EmpireWindow.window:
itemOffsetFromTop
scrollBarOffsetFromTop			//this changes the top y position of the scroll and search windows.
optionsWindowDef
	toggleSelectionMenuButton	//button in top left that drops down the empire selection menu (2nd from left top most button)
	toggleIsPinnedButton		//toggles the pinned button (top left most button)
	toggleIsStackedButton		//toggles stacked button
selectionWindowDef				//empire selection menu drop down
	backdrop ""					//set to empty string so that the background is not displayed
	hotKeyButton-0				//select group10
	hotKeyButton-1				//select group1
	hotKeyButton-2				//select group2
	hotKeyButton-3				//select group3
	hotKeyButton-4				//select group4
	hotKeyButton-5				//select group5
	hotKeyButton-6				//select group6
	hotKeyButton-7				//select group7
	hotKeyButton-8				//select group8
	hotKeyButton-9				//select group9
	
	selectionButton-OwnedColonyShips	//select colony ships
	selectionButton-OwnedScoutShips		//select scout ships
	selectionButton-OwnedCapitalShips	//select capital ships
	selectionButton-OwnedPlanetsWithResourceAsteroids	//select planets with unbuilt mining on availible astroids
	selectionButton-OwnedPlanetsWithFactories			//select plantes with factories
	selectionButton-OwnedPlanetsWithUpgrades			//select planets that needs upgrades?
	selectionButton-OwnedPlanetsWithCivilianSlots		//select planet with civilian slots

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InfoCard.window:
offsetFromBottomBarBottomRight	//place the popup infocard window in the bottom right so that there is no overlap.

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GameEventWindow.window:
floatingAreaDef
	offsetFromBottom 0			//sets the bottom of the empire list so that it extends full screen, also the notification text message location.  fortunately the notification text message is not useful since there are event buttons availible on the buttonbar.
	