Bailknight`s Graphic Mod ver 1.3

Compatible with Sins ver 1.05


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Bailknight`s Graphic Mod ver 1.3

1. How to install MOD
   1. Make your Sin ver 1.05 first
   2. Start Sin
   3. Go option -> mods -> show modpath to confirm your mods folder.
   4. Quit Sin
   5. Unzip contents of "bailknight_graphicmod_v1.3.zip" into your mods folder.
      ex) C:\Documents and Settings\youraccountnamemayhere\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\bailknight_graphicmod_v1.3   <- this folder should contain 7 folders(GameInfo, Mesh, Particle, PipelineEffect, TextureAnimations, Textures, TXT_GameInfo)
   6. Start Sin
   7. Go option -> mods -> enable mod to activate mod.
   8.  Check "Load mod on start up"
   9. Quit Sins because directly after activate mod Sin is very unstable that time and may cause minidump in few minute after loading.
   10. Start Sin and enjoy mod.

2. Changes - Visual
   1. Enhanced every weapon effects.
   2. Enhanced most ability effects. 
   3. Enhanced every explosion effects.
   4. Enhanced and optimized other various effects. 
   5. Enhanced shield effects (Thanks to ManSh00ter)
   6. Marza Dreadnought slimmer.
   7. Heavy Crusiers length extended.
   8. Phase Gate now stand up and rotate and bigger .
   9. Weapon Jamming Module downsized.
   10. Optimized Fighters meshs.

3. Changes - Gameplay
   1. Radiation Bomb and Incendiary Shells skills slightly changed for better visual represent. Efficiency is almost same.
   2. Charged missile ability silghtly changed for better unit control.
   2. Overall Culture efficiency doubled.
   3. Fighters maneuverability doubled.
   4. Phase jump inhibitor`s effective range incresed  from 31500 to 50000
   4. Pirate Gauss Defense damage reduced from 120 to 100
   5. Pirate Gauss Defense hull reduced from 3000 to 2500

4. Fixes from vanilla SOASE
   1. Fix some improper weapon points.
   2. Fix persistence passive effects disappearing when load saved game.
   3. Fix some sound related game slowdown.
   4. Fix Marza`s missile barrage and raze planet abilities that didn`t work correctly.
   5. Fix Kortul Devastator cost to match other capitalships. 

5. Credit
   1. Thanks to Stannum for his SOASE 3Dsmax importer and exporter tool ver 1.1
   2. Thanks to ManSh00ter for enhanced shield effect

Related Thread 
http://forums.sinsofasolarempire.com/301418

P.S.  Send me PM or e-mail for notice If you want modify or redistribute this MOD.
